

the use of real player names and likenesses is authorised by FIFPro and its member associations. adidas, the 3-Bars logo, the 3-Stripe trade mark and Predator are registered trade marks of the adidas Group, used with permission.adiPURE, adiZERO and F50 are trade marks of the adidas Group, used with permission. No reproduction is allowed without the prior written approval of UEFA. All names, logos and trophies of UEFA are the property, registered trademarks and/or logos of UEFA and are used herein with the permission of UEFA. Official Licensed Product of UEFA EUROPA LEAGUE™. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world's best players, and attempting to build a squad that can compete with the best against online peers all over the globe.Official Licensed Product of UEFA CHAMPIONS LEAGUE™. Master League Online: Master League will offer a real challenge, as users are invited to try their hand against other managers online. * Feint Settings: The Game allows users to map key skills to a specific control area, making them available via the second stick or via specific button presses, making them more accessible than ever before. These settings are also animated to promote better understanding of the plays that have been altered. * Tactics and Strategy: The PES Production team has implemented a 'Drag and Drop' mechanism that can be used in every aspect of team management, not just substitutions or formation changes. The way players speed up and slow down is also more natural while replays display elements of motion blur that bring your saved goals to vivid life. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction.

* Over 100 hours of motion captured footage. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier. * Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their 'keeper. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. * Speed of Play: The new level of control means that the game enjoys a more considered pace of play, which varies dependent on situations. Ambient animation also adds to the in-game atmosphere, as players adapt their running and movement styles in line with play. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles.


The physicality between players is also improved, which was a priority requested in PES forums. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. * Animation and Player Physics: The PES Production team has totally reworked every element of in-game animation. * Defender AI: Players now also hold their positions naturally, no longer chasing any ball that enters their area preferring to close down the attacker and force them into a mistake. Constantly sprinting will affect the player's movements and will have an adverse affect on his stats, with passes going awry and a loss of pace. * Shot Stamina Gauge: In addition to the generic power gauge, the Shot Stamina meter details the player's exact level of fitness. Players must precisely weight their passes and second-guess the runs of their teammates and exploit their movement, while lofted through-balls have accuracy. This allows users to pass the ball into space, and move their play with total freedom. * Total Control: The PES Production team has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, headed ball, throw-in and through ball.
